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Evolution
Table of Contents

Evolution

For the most part, pokemon evolution in Melodia works the same way that it works in the games. Pokemon that evolve at a certain level in game will evolve when they reach that level in Melodia. Some pokemon can evolve when they level up knowing a certain move. Some pokemon may evolve when they come into contact with the correct evolutionary stone. Other pokemon may evolve with maximum Happiness upon a level up. Some evolutions are governed by the time of day!

Not every evolution method in the game translates well to RP and because of that we have made the following adjustments to evolution.

Rather than evolving when they are traded, the following pokemon evolve upon reaching the following indicated level:

  • Kadabra - Level 36 - > Alakazam
  • Machoke- Level 42- > Machamp
  • Graveler - Level 40- > Golem
  • Haunter - Level 40 - > Gengar
  • Boldore - Level 40 - > Gigalith
  • Gurdurr- Level 40 - > Conkeldurr
  • Karrablast - Level 32- > Escavalier
  • Shelmet - Level 32- > Accelgor
  • Phantump - Level 32- > Trevenant
  • Pumpkaboo - Level 32- > Gourgeist

    The following pokemon that would normally evolve by trading with a held item instead evolve upon coming in contact with the following indicated items:

  • Poliwhirl -> King's Rock -> Politoed
  • Slowpoke -> King's Rock -> Slowking
  • Onix -> Metal Coat -> Steelix
  • Seadra -> Dragon Scale -> Kingdra
  • Scyther -> Metal Coat -> Scizor
  • Porygon -> Up-Grade -> Porygon 2
  • Feebas -> Prism Scale -> Milotic
  • Clamperl -> Deep Sea Tooth -> Huntail
  • Clamperl -> Deep Sea Scale -> Gorebyss
  • Electabuzz -> Electirizer -> Electivire
  • Margmar -> Magmarizer -> Magmortar
  • Porygon 2 -> Dubious Disc -> Porygon Z
  • Dusclops -> Reaper Cloth -> Dusknoir
  • Spritzee -> Sachet -> Aromatisse
  • Swirlix -> Whipped Dream -> Slurpuff

    And these pokemon that have special evolution mechanics evolve under the following conditions:

  • Magenton - > Level Up at Pirouette Pass -> Magnezone
  • Eevee -> Level Up with Max Happiness and equipped with a Silk Scarf -> Sylveon
  • Eevee -> Ice Stone -> Glaceon
  • Eevee -> Leaf Stone -> Leafeon
  • Mantyke -> Level Up with a Remoraid in Active Party -> Mantine
  • Shedinja -> Level Up with Max Malevolence -> Ninjask
  • Pancham -> Level Up to 32 with a Dark Type in Active Party -> Pangoro
  • Inkay -> Level up to 30 and Spend (2) Adventure Thread Posts Upside Down -> Malamar
  • Sligoo -> Level Up to 50 in Rain -> Goodra
  • Rockruff -> Level Up to 25 during the Day -> Lycanroc (Midday)
  • Rockruff -> Level Up to 25 during the Night-> Lycanroc (Midnight)
  • Rockruff -> Level Up to 25 with the ability Own Tempo and during the Dusk -> Lycanroc (Dusk)
  • Charjabug -> Level Up at Pirouette Pass -> Vikavolt
  • Crabrawler -> Ice Stone -> Carbominable
  • Cubone -> Level Up to 28 during the Night in Outro -> Alolan Marowak
  • Exeggcute -> Leaf Stone in Poco a Poco -> Alolan Exeggutor
  • Pikachu -> Thunder Stone in Poco a Poco -> Alolan Raichu

  • Mega Evolution

    Chatot Corp is the undeniable leader in technological innovation. Their brand is heavily associated with Pokephones and Rhapsody Rails but there has been a recent marketing campaign that they will get involved in technological advancement related to pokemon. Their newfound partnership with the Crafter's Guild has introduced the product of Mega Stones to Melodia. How they created a temporary altered state for specific pokemon is baffling to the public, but there is a strong belief that Faust Elswood sought the work of Professor Wisteria to translate these ideas into a tangible product.

    Mega Evolution can be used at any state of Happiness/Malevolence. Be mindful that this is a powerful form which can be dangerous if not handled well or in the possession of someone that wishes others harm.

    Mega evolution is limited to one pokemon per battle. If a mega evolved pokemon is switched out either by the trainer's whim or forced out with moves such as Roar, they are able to re-enter the same battle and transform back into the mega evolved state. It takes 2AP to transform into mega evolved state.

    If there are multiple mega stones equipped to pokemon in your team that are on the battlefield please be mindful that only one can be active at a time.

    The incredible boost to a pokemon's abilities in this form drains the stone of its power and must be recharged. A Mega Stone has (2) Charges. When a charge is depleted after a battle - the adventure grade request in which that battle took place does not recharge the stone. Your character must receive one more adventure grade to replenish one charge.

    If a mega stone was used in a Job thread, the threshold may vary at the discretion of the Moderator to fit the scenario the player is in.

    Mega evolved pokemon can utilize 8AP instead of the standard 6AP, however they lose the ability to bank any unused AP.

    Standard battles that involve two or more of your pokemon battling against opponents have a shared pool of 12AP which can be divided to your choosing, but this is not the case when one of your pokemon has mega evolved. Instead, there is 14AP and 8AP is strictly for the mega stone user while the remaining 6AP are for the remaining pokemon

    Mega Stones cannot be bought in the regular marketplace. They can be crafted by members of the Crafter's Guild if they have the necessary components. The requirements are usually a Blueprint which can be purchased in C-Corp Emporium and an item that can be Harvested from certain pokemon. Besides trading between other players, Mega Stones may also be rewards for Events or Job Threads.

    Eggs & Breeding Information
    Table of Contents
    Obtaining Eggs

    There are three ways for a character to obtain eggs. One way for a character to receive an egg is for the character to purchase it from another character in the marketplace, from the C-Corp Emporium or from the Old Couple that head the Breeding Association on Route 1. The second way for a character to receive an egg is for an egg to be a reward for completing a Job. The final way for a character to receive an egg is for the character to breed two of their pokemon. Breeding can be a very powerful mechanic in Melodia!

    Hatching Eggs

    While eggs can survive in warm climates without the heat of a parent, if an egg is left by itself, it is likely to fall victim to the weather or consumed by other pokemon. Because of this, it is considered poor taste to abandon an egg and instead, trainers are taught to carry their eggs with them at all times-- which is a good thing because that's how you hatch an egg!

    In order to hatch an egg in Melodia, all you have to do is have your trainer travel with it. Your posts to your character's Adventure Thread pushes your character's eggs closer and closer to hatching and the longer your posts, the sooner your trainer will have a new member on their team. In addition to the length of your Adventure Thread posts, traveling to different routes and towns will also bring an egg closer to hatching. Fast Travel, however, will not speed the process up.

    When your trainer's egg is ready to hatch, the Moderator who grades your Adventure Thread will add an OOC trait to hatch the egg. You are then free to introduce the hatch egg as you wish into your character's adventure.

    When an egg hatches, what decisions a player has to make are dependent on what type of egg it is. If the egg was obtained as a reward from a Job or bought from the Old Couple, then when the egg hatches the player is only able to give a name to the pokemon while gender, ability, and egg moves will all be randomized. Eggs that come from breeding have special rules for deciding what gets passed on.

    All hatched pokemon will be the lowest possible stage of evolution. This includes baby pokemon.

    Incubators, Flame Body, and Magma Armor

    An Incubator is an item that can be purchased with Stardust from the C-Corp Emporium. An Incubator can hold a single egg and speeds up the process for hatching an egg by about 25%.

    Having a pokemon with the ability Flame Body or the ability Magma Armor will also speed up the process for hatching an egg. If there are two pokemon or pokemon with one of these abilities in a party, there is no additional increase to the rate of hatching an egg beyond that initial 25%. However, if one were to have an Incubator and a pokemon with one of these abilities, the time to hatch an egg will be cut by 50%!

    Breeding

    On Route 1, there is a Daycare Center run by the Old Couple who are the acting heads of Melodia Breeder's Association. The Breeder's Association is an organization for trainers who have an interest in breeding pokemon.

    The Old Couple will teach novice breeders how to breed and enable them to eventually not need their services, but until then, all novice breeders (and any other trainer who wants to breed two of their pokemon) needs to stop by the Daycare Center in order to receive an egg.

    While at Route 1 in an Adventure Thread, a trainer may drop off a pair of pokemon (one male & one female or one ditto & anything) that are Content or Happy. Then, after the next Adventure Thread Grading Request, if the trainer stops by the daycare again, they will receive one (1) Pokemon Egg. Pokemon can be left in the daycare for any amount of time, but after four (4) Eggs the parents will need to be removed from the daycare for the span of four (4) Adventure Thread Grades.

    The fee to have the Old Couple breed two of your pokemon is 200PD.

    Hatching Breeder's Eggs

    The egg that is received from the Daycare is hatched in the same way that a normal egg is hatched, but eggs received from the Daycare are very specific in what the baby receives.

    What is passed down:

  • Species: There is a 50/50 chance for the egg to be each species of the parent. *Excluding ditto
  • Gender: There is a 50/50 chance for each gender unless it is a pokemon that is solely of one gender found in the wild.
  • Nature: Nature will be randomized. If a parent is holding an Everstone, their nature is passed down to offspring.
  • Ability: The pokemon will inherit the same ability as their parent. If both parents are of the same species and have different abilities, the ability will be randomized between the two.
  • Egg Moves: Three (3) Randomly chosen egg moves that either parent has will be passed on.
  • Traits: Two (2) Randomized Existing Traits that either parent has will be passed on.
  • Coloration & Features: There is a 10% for a pokemon to inherit coloration or features from the parent with which they do not share species.

  • Old Couple's Eggs

    Sometimes trainers leave eggs with the Old Couple and never collect them. Others may stumble upon abandoned eggs in the wild and instead of placing them in the care of the Melodia Rangers will bring them to the Old Couple. It doesn't matter what the reason is, the Old Couple have far too many eggs than they can care for either due to limited space or funds. They put up eggs for adoption and the funds from the adoption fee are used to buy supplies and for the upkeep of their facility. Purchasing an egg from the Old Couple will give you a randomized Egg.

    Fee: 75PD

    Breeding Malevolent Pokemon

    Yes, Malevolent Pokemon can breed however the Old Couple does not accept them into their housing. To breed Malevolent pokemon, both parties must be Vile or Corrupt, and you must leave them with Tess, the owner of Maleficent Variation.

    Tess charges a 350PD fee as Malevolent pokemon are unruly and possibly hostile. This is to cover and damage to her room and board.

    What is passed down (rules stated above) still applies, however any Shadow Moves will be considered as Egg Moves as well.

    Instead of the percentage chance of passing down coloration or feature from a parent, Malevolent Pokemon have a 20% chance of an expression or mutation that neither of the parents share.

    You cannot breed a pokemon Content/Happy Pokemon with a Vile/Corrupt Pokemon. They will hate each other and their incompatibility will not change despite any efforts.

    Breeding Malevolent Pokemon with Tess does not count for Breeder's Association Perks.

    Happiness & Malevolence
    Table of Contents
    Starting Happiness

    All starter pokemon start with the Happiness level of “Pleased”, all hatched eggs begin with the Happiness level of “Content”. If both parents were malevolent, a hatched pokemon begins with the Malevolence Level of “Unpleasant”. There is a possibility to obtain captured pokemon with varying levels of Happiness or Malevolence.

    Happiness Range & Traits

    Trait – Neutral (0):

    In Job Threads there is a high chance that your pokemon will not follow your commands. This pokemon has a high chance of fleeing from its trainer (applicable to Adventure & Job Threads).

    A Moderator following your character's Adventure Thread may use an Interjection to control a Neutral pokemon to show signs that it may flee. There will always be a warning so that in future posts your character can try and elevate a Neutral pokemon's Happiness or to further decrease its Happiness so it enters Malevolence. A Moderator will not make a pokemon flee (escape your ownership) without giving you a warning.

    Trait – Pleased (1-100):

    In Job Threads there is a small chance that your pokemon will not follow your commands.

    Trait – Content (101-200):

    In Job Threads your pokemon will follow your commands. This pokemon can be used for Breeding. Certain pokemon will allow their trainer to Harvest ingredients.

    Trait – Happy (201-255):

    Fainting once or being fed a food they dislike (once per Grade Request) will not result in the loss of Happiness. If both parents possess max Happiness their offspring will also get a randomized trait that the parents do not have. Certain pokemon will allow their trainer to Harvest ingredients. In Job Threads, they may recover from status moves a turn earlier (at the discretion of the Moderator). There are a few moves that a move tutor at Boombox Gym who will teach to pokemon that are at max Happiness.

    Harvesting

    Pokemon that are Content or Happy are comfortable and trust the Character enough to allow them to collect ingredients. They can be collected every eight (8) Adventure Thread posts. These ingredients have varied uses either for foodstuffs, healing items, and some can be used for Crafting!

  • Chansey, Blissey - (3) Soft-Boiled Eggs
  • Slowpoke - (1) Slowpoke Tail
  • Miltank - (2) Moomoo Milk
  • Tropius - (3) Exotic Fruit
  • Vanillite, Vanillish, Banilluxe - (1) [one, two, or three] Scoop Ice Cream
  • Skiddo, Gogoat - (2) Goat Milk
  • Maractus - (5) Maractus Seeds
  • Swirlix - (1) Cotton Candy
  • Slurpuff - (1) Meringue
  • Spritzee - (1) Cologne
  • Aromatisse - (2) Cologne
  • Sunkern, Sunflora - (5) Sunflower Seeds
  • Roselia, Roserade - (2) Bitter Petals
  • Gloom, Vileplume - (2) Putrid Sap
  • Bellossom - (2) Calming Petals
  • Grotle - (2) Grotle Fruit
  • Paras - (2) Tiny Mushroom
  • Parasect - (1) Big Mushroom
  • Corsola - (2) Coral
  • Octillery - (2) Ink
  • Beautifly, Masquerain, Butterfree, Vivillon - (1) Heal Powder
  • Dustox, Venomoth, Mothim, Larvesta, Volcarona - (1) Energy Powder
  • Bellsprout, Weepinbell, Tangela, Lileep - (1) Energy Root
  • Victreebel, Cradily, Carnivine, Tangrowth - (2) Energy Root
  • Combee, Cutiefly - (1) Honey
  • Vespiquen, Ribombee - (3) Honey
  • Comfey - (1) Revival Herb
  • Goomy, Grimer - (1) Nutrient Slime
  • Sliggoo, Goodra, Muk - (2) Nutrient Slime

    For more on Harvesting, check the Crafting app!

  • Increasing Happiness

    There are a number of ways to increase a pokemon's happiness in Melodia!

    Soothe Bell: For every two Adventure Grade Requests that a pokemon is holding a Soothe Bell, that pokemon will gain 25 Happiness Points.

    Pokemon Massage: At Synco-Spa-Cation, a trainer pokemon can receive a massage for 200PD. A Massage gives a single pokemon 50 Happiness Points and can only be used on any one pokemon once a month. Synco-Spa-Cation can be found in Poco a Poco.

    PokeSmoothie: At Synco-Spa-Cation, a trainer can purchase a PokeSmoothie for their pokemon for 100PD. A PokeSmoothie of a pokemon's favorite flavor will give that pokemon 50 Happiness Points while a PokeSmoothie of a flavor that a pokemon hates will decrease that pokemon's happiness by 50 Points. Feeding a pokemon more than one PokeSmoothie a month will give that pokemon Sweet Tooth. Synco-Spa-Cation can be found in Poco a Poco.

    Luxury Ball: A pokemon caught in a Luxury Ball will receive a bonus of 75 Happiness Points upon being captured. This bonus cannot put a pokemon above 200 Happiness Points.

    EV Berries: Giving a pokemon an EV decreasing berry will give that pokemon 25 Happiness Points while also temporarily decreasing the specific stat related to the berry for three (3) Adventure Grade Requests. A Trait will be added to a pokemon's profile to indicate the decreased stat.

    Food: If a pokemon is given three (3) pieces of food of the flavor it likes it will gain 25 Happiness Points. These food items must be given consecutively in order to gain happiness. To read more about food in Melodia, check out the food guide.

    Happiness Evaluation: If you think your trainer and pokemon have undergone considerable emotional development and bonding in a set of Adventure Thread posts you can request a Happiness Evaluation. When requesting a Happiness Evaluation you should indicate just what it is you think that qualifies the pokemon for a gain in happiness. A successful Happiness Evaluation will gain a pokemon 25 Happiness Points, and on occasion, as a reward for exceptional writing and bonding, the reward for the Happiness Evaluation will be 50 Happiness Points. Happiness Evaluations can also be done without a request if something seems particularly prominent regarding happiness to the grading Moderator.

    Trading Pokemon

    When a pokemon is traded, that pokemon's happiness/malevolence will be reset to Neutral (0) unless the pokemon has a Trait that would indicate its happiness/malevolence should be more or less.

    Traits

    It is important to remember that just because a pokemon has a certain level of happiness, it doesn't mean that pokemon will be friendly to all trainers and pokemon! Specific Triats may be written into a pokemon's profile that may indicate how that pokemon might interact with certain people or pokemon or in certain types of situations. A pokemon could love its trainer and hate every other pokemon on its team. Anything is possible!

    Evolution

    Any pokemon that evolves dependent on full Happiness in the pokemon games, requires full Happiness (255 Happiness Points) and a level up to evolve in Melodia. These pokemon include:

  • Golbat
  • Chansey
  • Eevee
  • Pichu
  • Cleffa
  • Igglybuff
  • Togepi
  • Azurill
  • Budew
  • Buneary
  • Chingling
  • Munchlax
  • Riolu
  • Woobat
  • Riolu
  • Swadloon
  • Alolan Meowth
  • Type: Null

  • Return and Frustration

    Like in the games, the strength of the moves Return and Frustration are dependent on the happiness of a pokemon.

    Return will be stronger the higher a pokemon's happiness.

    Frustration will be stronger the higher a pokemon's malevolence.

    Malevolence

    If a pokemon's Happiness falls to Neutral (0) it can transition into the Malevolence with continued effort to cultivate a corrupt personality. There can be possibilities to capture malevolent pokemon in the wild as their personalities and moralities may vary among species and on the individual level.

    Malevolent Traits

    Trait – Unpleasant (-1 - -100):

    In Job Threads there is a small chance that your pokemon will not follow your commands. They may exhibit spiteful and/or vicious behavior.

    Trait – Vile(-101 - -200):

    In Job Threads your pokemon have hardened their emotions and will follow your commands however if they enter Hyper Mode they may disregard instruction. They can learn Shadow Moves from Tess at Maleficent Variation on Route 7. This pokemon can be used for Breeding.

    Trait – Corrupt (-201 - -255):

    In Job Threads your pokemon have hardened their emotions and will follow your commands however if they enter Hyper Mode they may disregard instruction. Shadow Moves cost (1) less AP. ie, Shadow Rush would normally cost 3AP, however due to the pokemon being Corrupt it now costs only 2AP to use in battle. The only exception are the Shadow Moves that only cost 1AP, their AP count will not be reduced to zero. This pokemon can be used for Breeding.

    Special Circumstances

    Aubade Hot Springs: Malevolent pokemon that soak in the Hot Springs will reduce Malevolence by adding 50 Happiness Points. This can only be applied once per month. The Hot Springs however does not increase Happiness Points.

    Decreasing Happiness

    While there are a number of ways to increase a pokemon's happiness, there are also a number of ways to decrease a pokemon's happiness.

    Fainting: If a trainer allows a pokemon to faint, that pokemon will lose 25 Happiness Points. The only exception to this rule is if a pokemon is at max 255 Happiness Points in which case fainting twice within five (5) Adventure Grade posts will result in the loss of 25 Points of Happiness.

    Food: If a trainer feeds a pokemon anything of the flavor that it hates then it will 25 Poitns of Happiness. The only exception to this rule is if a pokemon is at 255 Happiness Points in which case feeding a pokemon two (2) consecutive items of the flavor it hates will result in the loss of 25 Happiness Points.

    Harming/Killing People: Based heavily on context of the instance where it occurs. ie, a Ranger's spinarak uses string shot to slow down a culprit fleeing the scene does not count as malevolence. If you are unsure if an action may contribute to Malevolence or a loss of Happiness then you can ask the Moderators/Admin before writing it out. Happiness loss or Malevolence gain will be based on the severity of the action(s).

    Happiness Evaluation: You can request a Malevolence Evaluation for a pokemon that has had a negative experience with their trainer as well. A successful Malevolence Evaluation will result in a pokemon losing 25 Happiness Points, and, on the occasions that the experience is incredibly negative, a pokemon may lose two 50 Happiness Points. Happiness/Malevolence Evaluations can also be done without a request if something seems particularly prominent regarding happiness to the grading Moderator.

    Shadow Moves

    Taught by Tess and her companion persian on Route 7 at the Maleficent Variation. In the spin-off games shadow moves were super-effective against non-shadow pokemon but that is not applicable to Melodia. Shadow moves will do the following:

  • Super-effective against Electric-type pokemon for (2x) damage
  • Super-effective against Fairy-type pokemon for (2x) damage
  • Dark-types will resist shadow moves for (1/2x) damage
  • Ghost-types will resist shadow moves for (1/2x damage)
  • *because pokemon will retain their original typing (and malevolence isn't a type), malevolent pokemon do not take advantage of STAB

    Malevolent Pokemon

    Malevolence is based on the idea of Shadow Pokemon from the spin-off games such as Colosseum and XD: Gale of Darkness, but the mechanics are not equivalent. The inclusion of Malevolence was to accommodate different play-styles. Not everyone wants to create a character that aligns themselves with lawful actions or mindsets. Pokemon as an extension of their trainer's mannerisms and mindset may also want to align themselves with unscrupulous actions that theoretically would go against Pokemon's idea of the Happiness mechanic.

    In the spin-off games Shadow pokemon were depicted with a purple aura and were considered to be neutral-typing. This is not the case in Melodia as malevolent pokemon won't have an obvious marker. You may be able to decipher that they are malevolent (in Job Threads seeing as you can control how pokemon act in other thread types) by their behaviour. In Melodia, pokemon will retain their original typing.

    Hyper Mode in Melodia have malevolent pokemon exhibit unruly and (even more) aggressive behaviour. They may have difficulty discerning friend from foe and attack anything in their path until they become exhausted, faint, or calmed down by specific colognes/scents. In Job Threads, a Moderator will most likely trigger Hyper Mode if the pokemon is badly injured or close to fainting. Like any other behaviour, it is possible to train your pokemon to enter Hyper Mode differently however you cannot make it so malevolent pokemon will never enter that state.

    Tess sells various colognes that will only affect Malevolent pokemon. These colognes do not increase Happiness/Malevolence they are just a tool to affect their behaviour.

    Pokemon with the move Aromatherapy (and using it in their vicinity) will calm down pokemon in Hyper Mode. Spritzee/Aromatisse can manufacture the same colognes that Tess sells, but they must be at least Content and can only be harvested every eight (8) Adventure Posts.

    Malevolent Evolution

    In Melodia at this time there is only one evolution that requires a level up and maximum (-255) malevolence.

  • Nincada - > Level Up with Max Malevolence -> Shedinja
  • Leveling, Experience, & Training
    Table of Contents
    Leveling

    Below are the EXP requirements needed to obtain the next level for your pokemon:

  • For Pokemon Lv 1 - 3: 3 EXP
  • For Pokemon Lv 4 - 7: 5 EXP
  • For Pokemon Lv 8 - 11: 8 EXP
  • For Pokemon Lv 12 - 15: 12 EXP
  • For Pokemon Lv 16 - 19: 15 EXP
  • For Pokemon Lv 20 - 29: 18 EXP
  • For Pokemon Lv 30 - 44: 21 EXP
  • For Pokemon Lv 45 - 54: 24 EXP
  • For Pokemon Lv 55 - 64: 27 EXP
  • For Pokemon Lv 65 - 100: 30 EXP

  • Experience

    Experience is tracked for each pokemon and kept on each pokemon's tab in your character's profile. The main way to gain experience for a pokemon is to have that pokemon participate in pokemon battles, but it can also be obtained through Training, events, rewards, and via EXP share in Adventure Thread Grades.

    Experience from Battling

    Experience is awarded to all pokemon that participate in a battle. The allocation of experience may vary. More experience is given to pokemon that contribute a substantial amount to the battle and to the victors. Experience awarded to pokemon is tallied up by a Moderator when a grade for a thread is given.

    Below is the base amount of experience awarded to pokemon battle participants based on whether they have won or lost the battle.

    Winning Pokemon: 10 EXP
    Losing Pokemon: 5 EXP

    There is a modifier per level difference in comparison to your pokemon and the opponent(s). This is multiplied to the base amount of experience to either the victor or loser. The percentage is then added (or subtracted) to the base experience. Level difference is on a scale of (1) to (10). (1) level difference equaling 10%, (2) level difference equaling 20% and so forth. If your pokemon fights an opponent that is more than (10) levels below or above their level, the modifier will not go beyond the scale of 1-10. Of course, if there is no level difference no modifier will be applied.

    Bonus experience is awarded to pokemon that dished out the last hit to each fainted pokemon. It is at a flat rate of 3 EXP per fainted pokemon.

    In the case where your pokemon is the one that fainted they will not undergo a loss of experience however they will lose 25 Happiness Points. In the event where your higher leveled pokemon loses to a lower level pokemon the level modifier will still apply however, your pokemon will never receive negative experience points! It will just stop at 0 EXP. They will still receive the Contribution EXP.

    Experience points determined by their varying levels of Contribution are added to the total. The grading moderator decides which of the three categories to apply to the total experience points. It is entirely possible for all pokemon involved to be considered as Major Contributions to the battle. Similarly, a lackluster or a poorly fought battle could result in all pokemon as Minor Contributions or no Contribution experience at all. In the event that a particular pokemon is found to have performed spectacularly in battle, a pokemon is awarded the Fantastic Contribution. A Fantastic Contribution is rare and never awarded to more than one pokemon per battle.

    Minor Contribution: 3 EXP
    Major Contribution: 5 EXP
    Fantastic Contribution: 8 EXP

    Training

    Battling is not the only way to gain experience for your pokemon. The number one alternative for gaining experience is pokemon training! Pokemon Training is conducted in your Adventure Thread. It can take the spot of a single post in your thread, or could span multiple posts. Do whatever you think makes the most sense for your character's current adventure! In order to make it easy for the grading Moderator to understand just exactly what you are training, we ask that you add the following information in your Adventure Thread posts that include the training. If the training spans multiple posts, just post this information in one of the posts and indicate which posts are part of the training.

    Rules for Training

    In Solo Adventure Threads:

  • Limited to one or two goals per pokemon involved in the training session. Having two goals increases the difficulty of the grading!
  • Only two (2) of your pokemon can benefit from training rewards, but you are absolutely allowed (and encouraged!) to include as many pokemon, yours or otherwise, in the training. Their participation and overall contribution levels will affect the total score.

    In Shared Adventure Threads:

  • Limited to one or two goals per pokemon involved in the training session. Having two goals increases the difficulty of the grading!
  • For the sanity of our mods, only up to two (2) pokemon per player can benefit from the training rewards. You are absolutely allowed (and encouraged!) to include as many pokemon, yours or otherwise, in the training. Their participation and overall contribution levels will affect the total score.
  • Each player will be graded individually. However, collaboration will go a long way toward boosting your scores!
  • Battling your partner can also be a Training experience however it will not contribute to battle exp, it will only count towards training. This choice was implemented in order to encourage training that doesn't solely rely on battling.

  • Grades for Training

    The grade will encapsulate all relevant posts so don't worry about spanning it across multiple posts. The allocation of experience points may vary across the pokemon that have participated in training. In the occasion that more than the limit (for training rewards) of pokemon are involved in the session, please make sure to indicate which pokemon you would like to receive the rewards. Otherwise, moderators may have to inquire or automatically assign experience points to the pokemon that appear to be the most involved in the training session.

    Each criteria does not have a concrete limit as to how much experience points can be rewarded. Maximum experience points however, which is not dependent on Contribution levels is 30 EXP. It is to reward each criteria in a reasonably fair compromise as others may write a lot (or not) and/or write compelling executions of training goals (or not). Although, 30 EXP is the maximum it will be rewarded rarely and it is safe to assume that the average EXP allocation will span between 10-20 EXP. 30 EXP is awarded to those that went well above and beyond expectations.

    Similar to battle experience points, Contributions are awarded to each pokemon individually in addition to the overall grade. This makes it a possibility for a pokemon to receive a total of 38 EXP.

    Minor Contribution: 3 EXP
    Major Contribution: 5 EXP
    Fantastic Contribution: 8 EXP

    In addition to Pokemon EXP, pokemon may gain Traits regarding the results of their training or progress on learning moves. The standards for progress are listed below.

    Learning Moves

  • If awarded 0 - 9 EXP: 0% Increase to learning
  • If awarded 10 - 19 EXP: 20% Increase to learning
  • If awarded 20 - 25 EXP: 40% Increase to learning
  • If awarded 26 - 38 EXP: 60% Increase to learning

    Strength Increase for a Specific Move

  • If awarded 0 - 9 EXP: 0% Increase to Strength
  • If awarded 10 - 19 EXP: 10% Increase to Strength
  • If awarded 20 - 25 EXP: 20% Increase to Strength
  • If awarded 26 - 38 EXP: 30% Increase to Strength
  • However: In order to increase a move type Strength beyond 100%, a perfectly scored (30 EXP * score before the addition of Contribution levels) training is needed. Increases beyond 100% only ever come at a 10% increment.

    Stat Increase (HP, Attack, Defense, Special Attack, Special Defense, Speed)

  • If awarded 0 - 9 EXP: 0% Increase
  • If awarded 10 - 19 EXP:10% Increase
  • If awarded 20 - 25 EXP: 20% Increase
  • If awarded 26 - 38 EXP: 30% Increase
  • However: In order to increase a Stat beyond 100%, a perfectly scored (30 EXP * score before the addition of Contribution levels) training is needed. Increases beyond 100% only ever come at a 10% increment.

    Critical Hit Ratio

  • Base: 1/16
  • Needed to Reach 1/8: A training with a score of 15 or above EXP
  • Needed to Reach 1/4: A new training with a score of 20 or above EXP
  • Needed to Reach 1/3: A new training with a score of 25 or above EXP
  • Needed to Reach 1/2: A new training with a score of 30 EXP (*30 EXP before the addition of Contribution EXP)

    Accuracy of a Specific Move (For Moves without 100% Base Accuracy)

  • If awarded 0 - 9 EXP: 0% Increase to Accuracy
  • If awarded 10 - 19 EXP: 10% Increase to Accuracy
  • If awarded 20 - 25 EXP: 20% Increase to Accuracy
  • If awarded 26 - 38 EXP: 30% Increase to Accuracy
  • However: In order to increase a specific move's accuracy to 100%, a perfectly scored (30 EXP *score before the addition of Contribution levels) training must be accomplished at least once for that move.
  • Battling and Moves
    Table of Contents
    Battling Rules

    When battling with another player, you do not decide what attacks of yours hit and which ones miss. To decide that something hits or does a certain amount of damage to a pokemon that is not yours is to take control of a pokemon that is not yours and this is not acceptable in multiplayer threads. When battling the pokemon of another character (be it a PC or NPC controlled by another player), the other player decides what moves miss, what moves hit, and how hard those moves hit. When battling with a Gym Leader, the Gym Leader will be the one who decides what moves hits their pokemon.

    Do not dodge or block everything. This is the flip side of the first rule. No one wants to play with someone who is just going to power play their way out of every attacking coming their way. You must give and take in a pokemon battle-- it makes it more exciting, more engaging, and makes for a way better read than a one-sided fight.

    Be aware of what pokemon moves do. Check Bulbapedia, Serebii, or another source about what each pokemon move does and what secondary effects it may have. This is the only way you can be equipped to respond to your opponent's attacks and to correctly make strategies of your own! If you are unsure what a move does, reach out to a moderator or admin for clarification.

    Accuracy. If a pokemon move never misses, that means it never misses. That doesn't mean your team has to be pelted by every Magical Leaf that comes your way, but it does mean that rather than dodging a Magical Leaf, you should be trying to block or disrupt it instead. Being aware of accuracy checks add to the credibility of your strategies, and dealing with moves in an appropriate way is a surefire way to get a better grade.

    Check the priority. Quick Attack won't normally beat an Extreme Speed, and a pokemon with Prankster will be able to get their status moves in quicker than a move that has no priority. Priorities are important. They can control pacing of a Battle and add a difficult layer to strategy. Be creative in using them and overcoming what boosted priorities your opponent might have.

    "One turn" is one cycle of posts. When it’s your time to post again, it is the next turn.

    Weather effects last 5 Turns. Sunny Day, Rainy Day, Hail, and Sandstorm all last five turns. Weather effects triggered by a pokemon's ability such as Drought and Drizzle last until the pokemon is removed from the Battlefield. Any weather effects in effect when a battle ends are removed.

    Pokemon abilities are always activated when appropriate. Intimidate activates when a pokemon enters the battlefield and only then. Cloud Nine will dissipate status effects when a pokemon with the ability is on the field. You cannot pick and choose when to activate pokemon abilities at will.

    Healing

    Health is not measured like the handheld games with numbered hit points nor are the battles weighted by damage rolls. How a combat scenario unfolds (a combination of execution and creativity) may garner temporary Traits at the discretion of the grading Moderator. Status effects such as Burn, Paralyzation, etc. may be applied if the proper moves or healing items are not used.

    Injuries will have descriptors that delineate their severity;
    Minor, Moderate, Major, and Grievous

    If a pokemon has a Major injury and your character uses a healing item that will only heal “Minor” wounds then the injury will still linger. It however will be downgraded from Major to a Moderate injury.

    Fainted pokemon must also be healed either by a Revive or brought to a Pokemon Center.

    Pokemon Centers can only be found in all major towns and cities across the region of Melodia. There is a 200PD fee to heal the whole pokemon team and if your character would like to use the Center as lodging overnight it is an additional 100PD.

    Those with the Nurse Background can pay a fee of 500PD to switch their stat boost specialization. The accepted stat changes are only applicable to: hp, attack, sp. attack, defense, sp. defense, speed.

    A pokemon Death can be incorporated by the author’s wish. In the instance that a character has entered a difficult scenario within a Job Thread, the Moderator will warn you more than once that the outcome may result in your pokemon’s death. The warning will also be accompanied by cues as to how it can be avoided, but if your character ignores these warnings multiple times it will lead to an inevitable death.

    There is a possibility for pokemon to come back to the character as a Ghost-Type. Moderators will roll the chance and in the case that it does result in it returning as a ghost, the grading Mod will take into account the context in which it perished.

    Battle System

    A pokemon has six (6) Action Points; shorthand AP. Think of AP as a mana pool that refreshes each turn.

    The amount of moves a pokemon can use in 'One Turn' is determined by the following:

  • Attack moves that have base damage 0-25 cost (1) AP
  • Attack moves that have base damage 26-50 cost (2) AP
  • Attack moves that have base damage 51-85 cost (3) AP
  • Attack moves that have base damage 86-100 cost (4) AP
  • Attack moves that have base damage 101 cost (5) AP
  • Moves that do damage and affect status will always be considered based on damage first, ie. Flame Charge raises the user's speed by one stage but because it does 50 base damage it will cost (2) AP.
  • Status affecting moves always count as (1) AP however each status move can only be used once per turn.

    Unused AP can be banked on your next Turn. The limit to how much AP you can carry over from one turn to the next is two (2) AP.

    Charge up moves like Solar Beam have a base damage of 120. Instead of immediately costing five (5) AP it is divided between turns. Three (3) AP to charge and when Solar Beam is released in the next Turn only two (2) AP is deducted.

    Switching out a pokemon is two (2) AP. Moves like baton pass or roar are a status affecting move but to streamline the act of switching out pokemon these moves will instead be (2) AP. Moves like Volt Switch has a base damage of 70 so it uses three (3) AP.

    Using an item in battle will use two (2) AP such as using Fresh Water to heal your pokemon during a battle. Held items can trigger without using AP such as Oran Berry. In the case of items such as Rocky Helmet because it is already equipped it will not use any AP.

    If you have two or more pokemon on the field they will share a total of twelve (12) action points.

    Important! Battles can get hectic especially if there are multiple pokemon on the field. Please try to include summaries under hide tags of which moves your pokemon has used and include the AP use as well. This will make it easier for the players involved in the battle and grading Moderators to follow the sequences in a fight.

    Move Pools

    Pokemon are limited to (12) moves. It is so there are a variety of moves to choose from to prevent battles from getting stale and repetitive. The limit will also encourage your roster to have different move pools and to prioritize moves that you will actually use.

    Out of Battle Moves

    Some pokemon abilities are attached to moves. These moves have applications beyond just battling!

    Curse;
    Ghost-Types must have the move Curse in order to possess objects, pokemon and/or people.

    Pokemon are fascinating creatures that possess extraordinary abilities that can be used to inhibit or help the needs of Melodia’s denizens. For a long time scientists believed that a group’s characteristics, namely Typing was the sole indicator of capability. To some extent this is the truth, such as the case with Ghost-Type pokemon being strongly associated with possession of objects and people in folklore and artistic depictions found in the ruins of Morendo.

    Ghost-Type pokemon were thought to be born from the hearts of humans and pokemon alike. All their strife, malice, anger, and sorrow manifested into a concentrated ball of negative energy that should have dissipated and dispersed. Some depictions claimed that with the disappearance of Aria the surgent waves of ghosts began occupying the same spaces in which humans and pokemon lived. Most were afraid with good reason. These strange wisps of energy represented and reminded us of our uglier emotions that occurred in daily life.

    A scientist theorized that there must be something intrinsic to Ghost-Types that allows them to occupy vessels (or bodies) and control them. This theory hinged on the move Curse as it was the catalyst that allowed Ghost-Types the ability of possession. It was observed in repeated studies that Non-Ghost-Type pokemon that used the same move experienced a self-buff and debuff. The theory also attributed the specializations of ghosts occupying similar vessels to memories of trauma.

    In the case of the move Curse affecting people, it would violate dozens of ethical lines to observe it in a controlled setting. Scientists can only infer from simulations that there must be a limit as to how long a ghost-type can haunt a person. Curse inevitably erodes the health of the user and the longer they extend that period of possession, control becomes less refined and a (live) person can consciously fight against even the strongest ghost-type pokemon due to the damage the ghost-type endures.

    Recently deceased people or pokemon can be possessed however the process of rigor mortis is unavoidable. The build and stature of the deceased affects the rate in which it will happen, but generally the time frame of rigor mortis begins at around two-four hours after death. After about thirteen hours the pokemon can no longer possess the individual. Somnambulism is a disorder where persons/pokemon can exhibit behaviours during deep sleep. There have been documented incidents of misdiagnosed acts of somnambulism where a ghost pokemon was the catalyst of the act. Theories propose that ghost pokemon that have the ability to possess persons/pokemon may only possess those that are predisposed to somnambulism or individuals that experience chronic night terrors.

    Sweet Scent;
    Will draw pokemon to the character’s vicinity.

    A pleasant aroma draws pokemon and/or people to the vicinity. Many scientists believe that this move affects the olfactory receptors in both pokemon and people. The inhaled scent can smell different for each individual which may trigger various responses such as intense hunger, thirst, aggression or tranquility. Encounters with pokemon because of this move can be unpredictable but scientists have agreed that the way it affects subjects are on an instinctual level.

    Aromatherapy;
    Alters the behaviour of Malevolent pokemon that are in Hyper Mode.

    Malevolent pokemon have been observed to exhibit exacerbated levels of hostility and aggression which has been dubbed Hyper Mode. The ability to reason or discern friend from foe is mitigated when a huge influx of hormonal changes occur in a scenario that may trigger a flight or fight response. Malevolent pokemon experience twice the amount of adrenaline levels in comparison to their non-malevolent peers.

    Sounds and sights are not enough to snap a pokemon out of Hyper Mode. Tests using scent at least for now are the only tools that can curb this behaviour. It is also the safest route as scent naturally diffuses in whatever container that holds it or in the direction that the wind blows so pokemon and people can be at a safe distance from the behaviour.

    ---

    It was previously believed that Psychic-Type pokemon were the only ones capable of psionic powers. The Wisteria Research Centre allowed pokemon to be observed in biomes close to their natural habitat and non-psychic types were seen to have similar capabilities of such mind bending and illusory skills.

    Mind Reader;
    Pokemon with the move Mind Reader can read emotions and thoughts of another person or pokemon.

    Emotions are often tied to thoughts and parsing through a consciousness is a difficult and treacherous plane because it is often not a one-sided experience. Pokemon that use the move Minder Reader, regardless of typing will often receive incomplete and flashes of emotions, memories, or thoughts. It is only at times that the subject is undergoing fervent emotions or periods of hyper-focused thought that the pokemon using Mind Reader can get a clear picture. This however can be a double-edged sword as the projector of Minder Reader can be subsumed into the mindset of the pokemon or person they are reading.

    Pokemon used in law enforcement that come into contact with suspects such as interrogation must have fortitude and sense of self. Although, not outrightly published there are rumors that pokemon used for their Mind Reading capabilities can easily fall into Malevolence themselves if they do not practice proper mental hygiene (like prolonged periods of relaxation and rotation through the workforce) as the minds of killers and malignant fellows can have an adverse effect on the pokemon due to their subject’s thoughts and emotions.

    The Mind Reader move is not a form of communication. Although thoughts are being transcribed, there is no level immediate level of communication involved with the subject and the projector. It can be likened to the imagery of the projector looking through a dirty window into the subject’s thoughts. How the projector is affected is that the subject’s emotions and thoughts can influence the projector such as being disgusted by what they see.

    Trick Room;
    Is a move that allows pokemon to cast illusions into a space.

    The senses can be manipulated so an individual or a pokemon can perceive something that isn’t real. An illusion can still persist even if the subject is aware of it, simply because of how minds piece together reality through sensory feedback.

    It is very much a skill that can be shaped and honed. Pokemon will have various levels of talent so it is common to encounter ones that may only be able to cast illusions that involve one or at most two senses. The size of the space that can be affected can also vary. Spanning more complex illusions in a larger space will require both concentration and energy to maintain.

    The side-effects of prolonged exposure to psionic powers are tentative since this field of study is relatively new. Professionals at the very least try to mitigate its use on humans and usually only propose it as an alternative if they have exhausted all other options.

    Psionic Addiction can be associated with sensory deprivation and overload. Some people use psionics to reduce stimuli. Some have described this phenomenon as a tranquil, meditative experience. There have been a number of cases where prolonged sessions induced panic attacks, anxiety, or hallucinations.

    The opposite experience intensifies and distorts stimuli. Chronic users have voiced that experiencing life without psionics is banal. This numbing effect to normal levels of stimuli is a motivation for chronic users to chase after longer and/or stronger sessions.

    Instruct;
    Pokemon with the move Instruct can communicate telepathically with other pokemon and people, however human speech is a learned skill.

    Some pokemon do not rely only on vocal cues or interpreting body language in conversations. An extra dimension of socialization can be experienced via telepathy. The connection between subjects is at its strongest when both parties are within five feet of each other. At around twenty feet the connection will waver and snippets of the conversation may be incomprehensible. Any further than thirty feet the tether will break.

    Most telepathic communication is limited to reading and projecting images and emotions. Some pokemon have the extraordinary capability of learning and using human speech. The very few pokemon that can learn Instruct and learn human speech are the following:

    Slowking (when evolve to slowking), oranguru Lv 1, rotom Lv 1, jynx (when evolved to jynx lv 30 ), abra Lv 1, kadabra Lv 1, alakazam Lv 1

    Telekinesis;
    Pokemon with the move Telekinesis can make objects float.

    Psionic powers can be wielded to move objects. Scientists have observed this at the Wisteria Research Centre by non-psychic-types as well by pokemon that have the Telekinesis move. Although individual talents can vary wildly, scientists have narrowed down a median range of distance and weight that is increased by the pokemon’s level. At level (1) a pokemon with Telekinesis can move objects that weigh up to 30 pounds and over a distance of up to 10 feet. Every (10) levels the pokemon will increase their capability by another 10 pounds and 10 feet. For pokemon that learn Telekinesis later in level or by tutor their power will not be impeded as capability is scaled by level. Ex: A level 40 shuppet learning Telekinesis will be able to move 70lbs up to 40ft.

    Teleport;
    Pokemon may Teleport to a location of up to 50 feet.

    It is not fully understood how pokemon can travel distances by re-materializing their corporeal bodies into another space. Scientists at least have come to conclusion that while a powerful skill it has some severe limitations. Pokemon cannot teleport to places that they have not been to before. A pokemon must be able to visualize or see the location. A simple floor plan is usually not adequate and pokemon may find themselves teleporting elsewhere and not the targeted area.

    Catching Pokemon
    Table of Contents
    Pokemon Spawns

    Pokemon can only be spawned in one type of thread, which is your Adventure Thread. A Moderator will spawn pokemon for your character. These spawns are affected by their environment so there may be different spawns for each locale, route, or point of interest.

    An Admin will begin your Adventure Thread by presenting your character three (3) spawns. These pokemon will come with a Level, Gender, and Ability. Other information will be hidden from your character until that pokemon is caught or if the player’s character used a specialized PokePhone App. If you successfully catch a wild pokemon, that pokemon's egg moves (the amount can vary) will be randomly rolled by the grading Moderator. Any traits or mutations will also be revealed if applicable. Every time you request an Adventure Grade, you can request a spawn of three (3) new pokemon. New spawns mean that any previous spawns can no longer be caught!

    Common Pokemon

    The lists of common pokemon can be viewed via the Pokephone or the Melodia Map. When on a sub-forum such as Prelude Town you will see all the threads taking place in this locale. While you are on this page if you click on the Melodia Map again a list of all the common pokemon for that area can be seen. You can do this for every location!

    A player can request a common pokemon spawn at any time during their character’s Adventure thread. If requested outside of an adventure grade, a Moderator will use an interjection to include that spawn. In this case please use the Chatter Shoutbox with a link to your character’s adventure thread and include your common spawn request. If captured the player can only choose a nickname. Gender, Ability, and Egg Move(s) will be randomized.

    A character can only request (1) common pokemon per grade request (or between grade requests).

    Classifieds

    Are you looking for a specific pokemon or item that is difficult to acquire? Players can fill out a Classified ad in their Adventure Thread and if approved, Melodia staff will guide your character(s) to their goal. Because it takes place within the adventure thread, players have a lot of control as to how it plays out, however Moderators will include Interjections to steer them in the right direction and, if applicable, there will be stipulations noted OOC.

    Important! Please make sure to include something similar to this form in your Adventure thread and remember to do so in character, such as posting it from your Pokephone!

    Subject:
    Looking for: Try to be specific but try not to list more than two goals. There will be a tiered difficulty rating based on your character’s desires. Having multiple goals will increase difficulty. If the goal is for a rare item or pokemon it will also raise the difficulty.

    An example: Amelia wants to capture a ponyta while Sarah wants to capture a dratini. Dratini being a rarer pokemon will increase the difficulty.

    A Mod may include an Interjection for Amelia with an NPC that might instruct them to travel from Capriccio City to Route 1 to visit Cantering Cadence Ranch because the owner, Lehm Navarro needs help to find a lost mudbray. Depending on how this scenario plays out the Moderator may include an opportunity for a wild ponyta spawn.

    For Sarah, a Mod will include Interjections as well and may include stipulations in a OOC note. An example being Sarah must meet a word count and/or number of Adventure Thread posts. These expectations will not be the same for every Classified ad. Rare wild pokemon spawn(s) (when achieved through Classifieds and not by RNG) will be different. Melodia Staff will mod that pokemon encounter. Staff will only mod rare pokemon encounters.

    Requesting a Classified ad for rare pokemon and/or items will not always guarantee the desired goal. Staff will always try and provide your character with opportunities to meet expectations of creative execution and good storytelling.

    There are limitations and some requests will not be approved such as requesting shiny pokemon, mega stones, etc.

    Your character will be limited to (1) Classified ad. If you wish to retire an ad (if not complete) then please let Melodia staff know.

    Catching Pokemon

    Every time you request a grade you may attempt to catch one (1) pokemon.

    The success of the catch is dependent on three things: the rarity of the pokemon, the quality of your writing, and the believability of its capture. The rarer the pokemon, the harder a moderator will grade your character on the success of the catch. If your writing quality falls short of your normal writing in your thread (as will be indicated by the exp awarded), it will be unlikely the catch is successful. And finally, if your catch is not believable or does not make any sort of sense, the catch will not succeed.

    A failed catch never has a chance to be redone unless the pokemon that is being sought is a common pokemon. In the event a catch fails, a moderator will write a short IC snippet about why the pokemon did not join your team.

    If you like two spawns, don’t worry! You can have the opportunity to catch both! What you should do is catch one in your first grade request and not request another set of spawns. You can then attempt to catch the other pokemon in your following grade request!

    Pokemon Food
    Table of Contents
    Food Mechanics

    Feeding your pokemon is a very lenient mechanic. You won't be forced to feed your pokemon every "x" number of posts, but because it is partially tied to the Happiness mechanic we have cultivated some guidelines for it.

  • To gain 25 Happiness Points, your pokemon must consecutively consume three (3) foods it likes. This does not have to be all in one post. Even if consumption is spread out in multiple posts, as long as the chain is not broken, it will gain 25 Happiness Points.
  • Feeding three (3) food items to your pokemon in one post will give them the temporary trait that lasts for three (3) posts called Bloated, which lowers their evasiveness in battle.
  • Pokemon with the Glutton Trait can become Bloated/Overweight more easily (feeding three (3) food items to that pokemon in posts that amount to one (1) Adventure Grade Request - as in feeding them three times within 2-5 posts).
  • Feeding five (5) sweet foodstuffs consecutively or all at once will give your pokemon the trait called Sweet tooth, which lowers all stats, but increases speed.
  • This on behalf of the Moderator's discretion. If they believe you are constantly feeding your pokemon too much as in practically every post or in vast quantities at once, your pokemon will receive the trait called Overweight, which is the second stage of Bloated. Your evasiveness and speed are greatly hindered. Overfeeding is considered to be a form of mistreatment and your pokemon's Happiness will be reduced by 50 Points.
  • Herbal Medicine will reduce Happiness by 25 Points when consumed, regardless of the fact that your pokemon may have a different aversion that isn't bitterness.
  • Feebas's dislikes will be randomly generated, but it will always possess the preference for Dry food.
  • The held item Leftovers will incrementally help your pokemon to recover from injuries. Keep in mind how often you ICly feed your pokemon since the held item is considered a food item, which may cause your pokemon to become Bloated or Overweight if used together with multiple foodstuffs.
  • Rare Candies have a complexity that includes all flavours.

  • Berries

    In generation iv of the handheld games there was a brief introduction to berry pot planters which allowed the trainer to travel while growing berries. In previous entries to the series the trainer had to re-visit lumps of soil in different routes and in the present generation there is a specific area in the game with rows of soil just for planting berries.

    In Melodia, there will be berry pot planters and mulch that can be purchased in the General Store. If your character doesn't really travel anywhere and sticks by their home for the majority of their adventure thread then you can just plant berries in their backyard. If they live in an apartment then they can buy berry pot planters and grow them indoors.

    Getting Berries

    Once a character application has been accepted there will be four (4) random foodstuffs generated for the player. At least one (1) of these foodstuffs will always be a random berry.

    The Velvet Orchard and Winery in Route 1 is a place where you can purchase a random assortment of berries (which can also be apricorns).

    Other ways of getting berries would be through Moderator Interjections or rewards upon a grade request.

    Harvesting Berries

    After planting a berry or berries in order for it to be harvested time will pass and they will bear fruit on the third adventure thread grade request. After harvesting your berries, you must re-plant a berry in the planter. You are limited to three berry pot planters. If you are planting somewhere like your backyard you will be limited to four plants just to keep it relatively fair for the different playstyles. The number of berries will be affected by word count (between the time you planted the berry to the third request). Moderators already have to keep track of many different systems so for the sake of their sanity all berries will grow at the same rate. There will not be any strict stipulations on how many times you have to water your berry plants, but the grading Moderator will use their discretion on how well you take care of your plants. An example would be if you are traveling through the Morendo desert you would need to water it more frequently. In the case you didn't water it at all in the desert there is a high possibility that the plant will wither and die (without bearing any fruit). You do not have to devote so much time tending to these plants (unless you want to). It is supposed to be a minimal maintenance mechanic.

    Yields are affected by the overall word count of your posts. The amount of berries yielded without the use of mulches will vary between 3-15. Apricorns in berry pot planters are similar to bonsai trees in size so they will grow only between 2-4 apricorns. Apricorn trees planted in stationary soil like a backyard will yield 2-8.

    Mild Foods, Drinks, and Berries

  • Gold Leaf - A thinly pressed sheet of gold that is often broken into flakes. It is essentially flavourless and is used for mere decoration on high class dishes or sweets.
  • Tiny Mushroom - A tiny mushroom that can is often held by Paras or Parasect in the wild.
  • Big Mushrooms - A large mushroom that can is often held by Paras or Parasect in the wild.
  • Cactus Salad - A cactus salad uses an assortment of vegetables, mainly nopales (cactus leaves) and its flower depending on the season. Nopales are said to have a slimy texture, but proper cleaning can lessen it to some extent.
  • Soft-Boiled Eggs - A large egg laid by a Chansey or Blissey. They taste better the happier they are. When consumed it will recover from major injuries.
  • Vanilla Ice Cream - Harvested from the vanillite evolutionary line. Different scoops are dependent on the evolutionary form. One (1) Scoop heals minor injuries; two (2) Scoops heals moderate injuries; three (3) Scoops will heal major injuries.
  • Slowpoke Stew - Made from dried Slowpoke Tail to add flavour to the broth. When consumed pokemon recover from paralysis.
  • Tofu - A simply blocky food item, it's rather simple and it doesn't do much on it's own but when fed with an item it adds it's flavor profile to the other food. It takes on any effects from the food it is mixed with.
  • Ramen - Real ramen is a bit more expensive but much more rewarding then cup noodles, with a richer and more varied flavor that better helps the body recover and heals moderate injuries.
  • Cup Noodles - Also called instant ramen, this cheap item is easy to acquire and prepare, often taking just water and heat, and is very salty and savory. Heals minor wounds.
  • Mild Flavoured Patch - A plaster-like patch that is placed directly onto the body. The patch holds a strong scent and flavour that seeps through into the body naturally. Doesn't do anything for those that are hungry, but works wonders for those who have no mouth and wish to taste what the world has to offer.
  • Mild Corsola Rock Candy - Hard candy partially made with Corsola Coral. It is not meant for human consumption; aquatic pokemon really love this stuff. When fed to a water-type pokemon they will gain 25 Happiness Points. When fed to non-water type pokemon it will only count for 10 Happiness Points.
  • Octillery Ink Pasta - Pasta infused with black ink. It has a very strong aroma but the flavour is actually very subtle. Halves the damage of super-effective ice-type moves for three (3) posts.
  • Energiz-r Poutine - Fries topped with cheese curds made from gogoat milk. It is said the secret ingredient for the gravy is energy powder. Heals major injuries. Eating two poutines consecutively will make pokemon Bloated.
  • Fresh Water - Water with a high mineral content. Very refreshing. When consumed it will recover from minor injuries.
  • Moomoo Milk - A bottle of highly nutritious milk collected from Miltank. When consumed it recovers major injuries.
  • Pecha Tea - A cold drink, made by steeping dried tea leaves and pecha slices. It's taste is surprisingly inoffensive.
  • Roseli Berry - A pink berry with leaves at the stem. Some mistake it for a unripe pepper. When consumed it halves the effectiveness of a super-effective Fairy-type move.

  • Bitter Foods, Drinks, and Berries

  • Putrid Sap - Harvested from Gloom or Vileplume. When consumed it may induce vomitting but will also recover from poison. The stench it emits can deter wild pokemon.
  • Grotle Fruit - A fruit produced by Grotle, it is horrible tasting to humans and bad for them to eat. But it restores a little health to pokemon. It heals minor injuries.
  • Grilled Steak - A slather of chosen meat that has been cooked to sizzling perfection, only slightly burned to create the black effect. Best eaten straight from the grill. Napkins are recommended, but not mandatory. Immunity to Burns for three (3) posts. Inedible by Herbivores.
  • Bitter Flavoured Patch - A plaster-like patch that is placed directly onto the body. The patch holds a strong scent and flavour that seeps through into the body naturally. Doesn't do anything for those that are hungry, but works wonders for those who have no mouth and wish to taste what the world has to offer.
  • Nutrient Slime - Typically produced by Pokémon lines that produce gunk or slime naturally, (IE: Goomy, Grimer) this blob of solid mass is curiously safe to eat and actually doesn't taste half bad. We just won't talk about where it comes from...
  • Bitter Corsola Rock Candy - Hard candy partially made with Corsola Coral. It is not meant for human consumption; aquatic pokemon really love this stuff. When fed to a water-type pokemon they will gain 25 Happiness Points. When fed to non-water type pokemon it will only count for 10 Happiness Points.
  • Fermented Herb - Revival herbs fermented in putrid sap. It smells awful and has a very potent bitter taste. It will revive fainted pokemon however they will lose 25 Happiness Points. In the wild it can be used attract poison-type pokemon to the area.
  • Tea - A hot drink which is good for quenching thirst. When consumed will recover minor injuries.
  • Ice Berry Wine - A dry red wine that is made from Coba berries. Although dry wine refers to sugar content, it is well known that the taste of Ice Berry Wine is also "dry". A slightly bitter first impression concludes on a dry note that leaves the person with an urge to drink more. It is pokemon-friendly with low alcohol content. When consumed by pokemon that favours Bitter or Dry flavours it will count as (2) consecutive feedings instead of just one. The reverse is also applicable for those that dislike these flavours. Do [b]not feed to baby pokemon or pokemon between Lv 1-5.
  • Rose Tea - Made from the Bitter Petals of a Roselia or Roserade. It is a popular drink among the elderly. When consumed it will recover minor injuries.
  • Black Coffee - A common drink among humans, while most pokemon are adverse to its strong bitter flavor, coffee will quickly thaw or wake any pokemon with just a cup, and can often be made more palatable with sugar, milk, creamer, or sometimes alcohol. Removes Sleep & Frozen conditions.
  • RV Boba Tea - A drink with gelatinous spheres made from nutrient slime and crushed revival herbs. When consumed by a Malevolent pokemon their Normal and Fighting-type moves will hit Ghost-types. There is no effect when consumed by Non-malevolent pokemon.
  • Rawst Berry - If the leaves grow longer and curlier than average, this Berry will have a somewhat-bitter taste. When consumed will recover from burns.
  • Oran Berry - It has a wondrous mix of flavors that spread in the mouth. When consumed it will recover an insignificant amount from very minor scratches or bruises.
  • Lum Berry - This Berry's gradual process of storing nutrients beneficial to Pokemon health causes it to mature slowly. When consumed it will recover from any status condition.
  • Sitrus Berry - It is larger and smoother tasting than Oran. When consumed will recover from minor scratches and bruises.
  • Aguav Berry - This Berry turns bitter toward the stem. When consumed will recover from minor-moderate injuries. When consumed by Pokemon that dislike Bitter foods, it will also cause confusion to the user.
  • Pomeg Berry - When this sweetly spicy Berry's thick skin is peeled, many pieces of the fruit spill out. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its constitution.
  • Kelpsy Berry - A rare variety shaped like a root. Grows a very large flower. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Attack power.
  • Hondew Berry - This somewhat-rare Berry projects an image of luxury, so it is favored as a gift item. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Special Attack power.
  • Passho Berry - This Berry's flesh is dotted with countless tiny bubbles of air that keep it afloat in water. When consumed it halves the effectiveness of a super-effective Water-type move.
  • Rindo Berry - This berry has a disagreeable "green" flavor and scent typical of vegetables. It is rich in health-promoting fiber. When consumed it Halves the effectiveness of a super-effective Grass-type move.
  • Chople Berry - This Berry contains a substance that generates heat. When consumed it halves the effectiveness of a super-effective Fighting-type move.
  • Coba Berry - This Berry is said to be a new kind that is a cross of two Berries brought together by winds from far away. When consumed it halves the effectiveness of a super-effective Flying-type move.
  • Haban Berry - If a large enough volume of this Berry is boiled down, its bitterness fades away. It makes a good jam. When consumed it halves the effectiveness of a super-effective Dragon-type move.
  • Colbur Berry - Tiny hooks grow on the surface of this Berry. It latches on to Pokemon so it can be carried to far-off places. When consumed it halves the effectiveness of a super-effective Dark-type move.
  • Heal Powder - A very bitter medicine powder. When consumed it removes all status conditions on a Pokemon.
  • Energy Powder - A bitter medicine powder. When consumed will recover from minor injuries.
  • Energy Root - An extremely bitter medicinal root. When consumed will recover from major injuries.
  • Revival Herb - An extremely bitter medicinal plant. When consumed will revive fainted Pokemon into wakefulness. They will recover from grievous injuries.

  • Spicy Foods, Drinks, and Berries

  • Cactus Salsa - A green salsa made from nopales which has a refreshing taste. The spiciness from added Cheri Berries gives it a strong kick.
  • Seared Skorupi - A desert specialty made from the seared meat of skorupi who tend to infest the streets and are often considered a danger and a pest, this spicy meal is enough to wake up anyone or snap them out of confusion, but its not recommended for those not comfortable with heat. Removes Confusion & Paralysis conditions.
  • Para-Mushroom Risotto - A dish designed largely from rice and mushrooms commonly found from the Paras line. Typically topped with cheese, this dish is perfect for the vegetarians. Numbness side-effect will wear off with time. Immunity to Paralysis for three (3) posts. Inedible by Carnivores.
  • Spicy Flavoured Patch - A plaster-like patch that is placed directly onto the body. The patch holds a strong scent and flavour that seeps through into the body naturally. Doesn't do anything for those that are hungry, but works wonders for those who have no mouth and wish to taste what the world has to offer.
  • Spicy Corsola Rock Candy - Hard candy partially made with Corsola Coral. It is not meant for human consumption; aquatic pokemon really love this stuff. When fed to a water-type pokemon they will gain 25 Happiness Points. When fed to non-water type pokemon it will only count for 10 Happiness Points.
  • Paella - Rice is mixed with broth, octillery ink, and spices to accompany a variety of seafood. When consumed it halves the damage of super-effective fire-type moves for (3) posts.
  • Spiced Honey Glazed Ducklett - A carved duck roasted in a controlled fire oven. This holiday dish is eaten a lot in Poco a Poco. When consumed a pokemon will remove any negative stat changes.
  • Moltres Cocoa - Cocoa and milk, mixed together with peppery spices. It's a soothing warm drink, with a spicy kick. Boosts the power of fire type moves, for non-fire type pokemon for three (3) posts.
  • Oran Berry - It has a wondrous mix of flavors that spread in the mouth. When consumed it will recover an insignificant amount from very minor scratches or bruises.
  • Cheri Berry - This bright red Berry is very spicy and has a provocative flavor. When consumed a Pokemon will recover from paralysis.
  • Persim Berry - The more this berry absorbs energy from sunlight, the more vividly colorful it grows. When consumed a Pokemon will recover from confusion.
  • Lum Berry - This Berry's gradual process of storing nutrients beneficial to Pokemon health causes it to mature slowly. When consumed it will recover from any status condition.
  • Figy Berry - This Berry is oddly shaped, appearing as if someone took a bite out of it. When consumed will recover from minor-moderate injuries. When consumed by a Pokemon that dislikes Spicy foods, it will cause confusion to the user.
  • Pomeg Berry - When this sweetly spicy Berry's thick skin is peeled, many pieces of the fruit spill out. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its constitution.
  • Qualot Berry - Even in places of constant rain and high humidity, this Berry's plant grows healthy and strong. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Defense.
  • Hondew Berry - This somewhat-rare Berry projects an image of luxury, so it is favored as a gift item. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Special Attack power.
  • Tamato Berry - When eaten during the cold season, it warms the body from inside. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Speed.
  • Occa Berry - It boasts an intensely hot spiciness. When consumed it halves the effectiveness of a super-effective Fire-type move.
  • Rindo Berry - This berry has a disagreeable "green" flavor and scent typical of vegetables. It is rich in health-promoting fiber. When consumed it Halves the effectiveness of a super-effective Grass-type move.
  • Chople Berry - This Berry contains a substance that generates heat. When consumed it halves the effectiveness of a super-effective Fighting-type move.
  • Shuca Berry - The sweetness-laden pulp has just the hint of a hard-edged and fragrant bite to it. When consumed it halves the effectiveness of a super-effective Ground-type move.
  • Tanga Berry - It attracts Bug Pokemon by letting its stringy petals stream out. When consumed it halves the effectiveness of a super-effective Bug-type move.
  • Charti Berry - It is often used for pickles because of its very dry flavor. When consumed it halves the effectiveness of a super-effective Rock-type move.
  • Babiri Berry - This Berry is very tough with a strong flavor. When consumed it halves the effectiveness of a super-effective Steel-type move.

  • Dry Foods, Drinks, and Berries

  • Old Gateau - A baked cake that was once rich with flavour. When consumed a Pokemon will recover from any status condition.
  • Balm Mushroom - A rare mushroom that gives off a nice fragrance.
  • Sunflower Seeds - Harvested from Sunkern or Sunflora. Consuming five (5) Sunflower seeds will raise a Pokemon's Happiness by 25 Points.
  • Maractus Seeds - Harvested from Maractus. Consuming five (5) Maractus Seeds will heal moderate injuries.
  • Grotle Fruit - A fruit produced by Grotle, it is horrible tasting to humans and bad for them to eat. But it restores a little health to pokemon. It heals minor injuries.
  • Cup Noodles - Also called instant ramen, this cheap item is easy to acquire and prepare, often taking just water and heat, and is very salty and savory. Heals minor wounds.
  • Seared Skorupi - A desert specialty made from the seared meat of skorupi who tend to infest the streets and are often considered a danger and a pest, this spicy meal is enough to wake up anyone or snap them out of confusion, but its not recommended for those not comfortable with heat. Removes Confusion & Paralysis conditions.
  • Military Ration - A portable condensed item of questionable quality which contains everything that anyone would need to last the day. Water not included. Full Heal. Reduced Happiness by (1) regardless of taste preference.
  • Dry Flavoured Patch - A plaster-like patch that is placed directly onto the body. The patch holds a strong scent and flavour that seeps through into the body naturally. Doesn't do anything for those that are hungry, but works wonders for those who have no mouth and wish to taste what the world has to offer.
  • Nutrient Slime - Typically produced by Pokémon lines that produce gunk or slime naturally, (IE: Goomy, Grimer) this blob of solid mass is curiously safe to eat and actually doesn't taste half bad. We just won't talk about where it comes from...
  • Potato Chips - A common delicacy, especially among the younger trainers. Equally as satisfying as they are flavorable, each bite of a chip generates a satisfying crunch that reverberates throughout the entire body. You can never have just one!
  • Dry Corsola Rock Candy - Hard candy partially made with Corsola Coral. It is not meant for human consumption; aquatic pokemon really love this stuff. When fed to a water-type pokemon they will gain 25 Happiness Points. When fed to non-water type pokemon it will only count for 10 Happiness Points.
  • Black Croissant - Best eaten while hot. This croissant is dyed black with octillery ink. It has a surprisingly heavy flavour profile when combined with butter made from moomoo milk. Heals major injuries.
  • Double Fried Heal-r Fries - Very crispy fries that are deep-fried twice and sprinkled with heal powder and other spices to create a quick meal. Removes all status conditions.
  • Ice Berry Wine - A dry red wine that is made from Coba berries. Although dry wine refers to sugar content, it is well known that the taste of Ice Berry Wine is also "dry". A slightly bitter first impression concludes on a dry note that leaves the person with an urge to drink more. It is pokemon-friendly with low alcohol content. When consumed by pokemon that favours Bitter or Dry flavours it will count as (2) consecutive feedings instead of just one. The reverse is also applicable for those that dislike these flavours. Do [b]not feed to baby pokemon or pokemon between Lv 1-5.
  • Calming Tea - A carbonated tea made from Calming Petals from Bellossom. It is a popular drink with youth partially due to the fizz. When consumed it will heal minor injuries.
  • Chesto Berry - This Berry's thick skin and fruit are very tough and dry tasting. When consumed a Pokemon will recover from sleep status.
  • Oran Berry - It has a wondrous mix of flavors that spread in the mouth. When consumed it will recover an insignificant amount from very minor scratches or bruises.
  • Persim Berry - The more this berry absorbs energy from sunlight, the more vividly colorful it grows. When consumed a Pokemon will recover from confusion.
  • Lum Berry - This Berry's gradual process of storing nutrients beneficial to Pokemon health causes it to mature slowly. When consumed it will recover from any status condition.
  • Sitrus Berry - It is larger and smoother tasting than Oran. When consumed will recover from minor scratches and bruises.
  • Wiki Berry - It is said that this Berry grew lumps to help Pokemon grip it, allowing propagation farther afield. When consumed it will recover from minor-moderate injuries. When consumed by a Pokemon that dislikes Dry foods, it will cause confusion to the user.
  • Kelpsy Berry - A rare variety shaped like a root. Grows a very large flower. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Attack power.
  • Hondew Berry - This somewhat-rare Berry projects an image of luxury, so it is favored as a gift item. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Special Attack power.
  • Grepa Berry - One bite of this very tender Berry fills the mouth with its sweet and tangy flavor. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Special Defense.
  • Tamato Berry - When eaten during the cold season, it warms the body from inside. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Speed.
  • Passho Berry - This Berry's flesh is dotted with countless tiny bubbles of air that keep it afloat in water. When consumed it halves the effectiveness of a super-effective Water-type move.
  • Yache Berry - This Berry has a refreshing flavor that strikes a good balance of dryness and sourness. It tastes better chilled. When consumed it halves the effectiveness of a super-effective Ice-type move.
  • Kebia Berry - This Berry is a brilliant green on the outside. Inside, it is packed with a dry-flavored, black-colored flesh. When consumed it halves the effectiveness of a super-effective Poison-type move.
  • Coba Berry - This Berry is said to be a new kind that is a cross of two Berries brought together by winds from far away. When consumed it halves the effectiveness of a super-effective Flying-type move.
  • Charti Berry - It is often used for pickles because of its very dry flavor. When consumed it halves the effectiveness of a super-effective Rock-type move.
  • Kasib Berry - Considered to have a special power from the olden days, this Berry is sometimes dried and used as a good-luck charm. When consumed it halves the effectiveness of a super-effective Ghost-type move.
  • Babiri Berry - This Berry is very tough with a strong flavor. When consumed it halves the effectiveness of a super-effective Steel-type move.
  • Chilan Berry - This Berry can be cored out and dried to make a whistle. When consumed it halves the effectiveness of a Normal-type move.

  • Sweet Foods, Drinks, and Berries

  • Honey - A sweet honey with a lush aroma that attracts wild Pokemon when it is used in tall grass, in caves, or on special trees.
  • Aspear Tart - A tangy, juicy tart with bits of candied Aspear peels to add a little crunch in every bite.
  • Cotton Candy - Harvest from Swirlix. A fluffy and airy textured treat. When consumed a pokemon will recover from confusion.
  • Meringue - Harvested from Slurpuff. A pink fluffy cookie. When consumed a pokemon will recover from burns.
  • Exotic Fruit - Harvested from Tropius. When the fruit is ripe it is sweet. When consumed it recovers moderate injuries.
  • Cup Noodles - Also called instant ramen, this cheap item is easy to acquire and prepare, often taking just water and heat, and is very salty and savory. Heals minor wounds.
  • Blitzle Cakes - These white snack cakes striped with black frosting are as unhealthy as they are delicious, with a spongy texture and sugary whipping and cream filling inside that tends to make pokemon bouncy afterwords. Prevents the sleep condition for up to two (2) posts, Multiple uses in a short time period may lead to exhaustion/sleep after the effect ends.
  • Sweet Flavoured Patch - A plaster-like patch that is placed directly onto the body. The patch holds a strong scent and flavour that seeps through into the body naturally. Doesn't do anything for those that are hungry, but works wonders for those who have no mouth and wish to taste what the world has to offer.
  • Sweet Corsola Rock Candy - Hard candy partially made with Corsola Coral. It is not meant for human consumption; aquatic pokemon really love this stuff. When fed to a water-type pokemon they will gain 25 Happiness Points. When fed to non-water type pokemon it will only count for 10 Happiness Points.
  • Octillery Ink Gelato - Infused with black ink this gelato has a distinct sweet and salty flavour. When consumed the pokemon will be immune to confusion and infatuation status effects for (3) posts, also applies to status effects caused by moves.
  • Honey Wine Kasib Berries - Kasib berries slow baked in honey. They are a succulent treat on cold day. Do not feed these to baby pokemon or they may get sick. When consumed the pokemon will endure a move that would otherwise make them faint.
  • Frosted Donut - A donut covered in frosting and sprinkles. It is an enjoyable snack but has no healing properties.
  • Soda Pop - A carbonated drink. When consumed it will recover from minor injuries.
  • Lemonade - A sweet and sour, refreshing drink. When consumed it recovers moderate injuries.
  • Berry Milkshake - A Drink for pokemon and trainer alike. It heals moderate injuries. Mixes fresh berries, ice cream and moomoo milk.
  • Moltres Cocoa - Cocoa and milk, mixed together with peppery spices. It's a soothing warm drink, with a spicy kick. Boosts the power of fire type moves, for non-fire type pokemon for three (3) posts.
  • Pecha Berry - Because of its hollow inside pocket, there isn't a lot to eat. What can be eaten is very sweet and delicious. When consumed a Pokemon will recover from poison.
  • Oran Berry - It has a wondrous mix of flavors that spread in the mouth. When consumed it will recover an insignificant amount from very minor scratches or bruises.
  • Persim Berry - The more this berry absorbs energy from sunlight, the more vividly colorful it grows. When consumed a Pokemon will recover from confusion.
  • Lum Berry - This Berry's gradual process of storing nutrients beneficial to Pokemon health causes it to mature slowly. When consumed it will recover from any status condition
  • Sitrus Berry - It is larger and smoother tasting than Oran. When consumed will recover from minor scratches and bruises.
  • Mago Berry - The curvier the Berry, the sweeter and tastier. When consumed it will recover from minor-moderate injuries. When consumed by a Pokemon that dislikes Sweet foods, it will cause confusion to the user.
  • Pomeg Berry - When this sweetly spicy Berry's thick skin is peeled, many pieces of the fruit spill out. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its constitution.
  • Qualot Berry - Even in places of constant rain and high humidity, this Berry's plant grows healthy and strong. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Defense.
  • Grepa Berry - One bite of this very tender Berry fills the mouth with its sweet and tangy flavor. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Special Defense.
  • Occa Berry - It boasts an intensely hot spiciness. When consumed it halves the effectiveness of a super-effective Fire-type move.
  • Wacan Berry - Energy from lightning strikes is drawn into the plant, making the Berries grow big and rich. When consumed it halves the effectiveness of a super-effective Electric-type move.
  • Shuca Berry - The sweetness-laden pulp has just the hint of a hard-edged and fragrant bite to it. When consumed it halves the effectiveness of a super-effective Ground-type move.
  • Payapa Berry - This Berry is said to sense human emotions for the way it swells roundly when a person approaches. When consumed it halves the effectiveness of a super-effective Psychic-type move.
  • Kasib Berry - Considered to have a special power from the olden days, this Berry is sometimes dried and used as a good-luck charm. When consumed it halves the effectiveness of a super-effective Ghost-type move.
  • Haban Berry - If a large enough volume of this Berry is boiled down, its bitterness fades away. It makes a good jam. When consumed it halves the effectiveness of a super-effective Dragon-type move.
  • Chilan Berry - This Berry can be cored out and dried to make a whistle. When consumed it halves the effectiveness of a Normal-type move.

  • Sour Foods, Drinks, and Berries

  • Aspear Tart - A tangy, juicy tart with bits of candied Aspear peels to add a little crunch in every bite.
  • Exotic Fruit - Harvested from Tropius. When the fruit is not ripe it is sour. When consumed it recovers moderate injuries.
  • Para-Mushroom Risotto - A dish designed largely from rice and mushrooms commonly found from the Paras line. Typically topped with cheese, this dish is perfect for the vegetarians. Numbness side-effect will wear off with time. Immunity to Paralysis for three (3) posts. Inedible by Carnivores.
  • Grilled Steak - A slather of chosen meat that has been cooked to sizzling perfection, only slightly burned to create the black effect. Best eaten straight from the grill. Napkins are recommended, but not mandatory. Immunity to Burns for three (3) posts. Inedible by Herbivores.
  • Sour Flavoured Patch - A plaster-like patch that is placed directly onto the body. The patch holds a strong scent and flavour that seeps through into the body naturally. Doesn't do anything for those that are hungry, but works wonders for those who have no mouth and wish to taste what the world has to offer.
  • Nutrient Slime - Typically produced by Pokémon lines that produce gunk or slime naturally, (IE: Goomy, Grimer) this blob of solid mass is curiously safe to eat and actually doesn't taste half bad. We just won't talk about where it comes from...
  • Sour Corsola Rock Candy - Hard candy partially made with Corsola Coral. It is not meant for human consumption; aquatic pokemon really love this stuff. When fed to a water-type pokemon they will gain 25 Happiness Points. When fed to non-water type pokemon it will only count for 10 Happiness Points.
  • Octo Risotto - Infused with black ink and a tangy cheese made from gogoat milk. Heals minor injuries and halves the damage of super-effective water-type moves for three (3) posts.
  • Energetic Vegetable Hotpot - Made with energy roots and energy powder along with any other combination of vegetables. When consumed by Malevolent pokemon they will be immune to the sleep status for (3) posts. Non-malevolent pokemon will recover from major injuries.
  • Lemonade - A sweet and sour, refreshing drink. When consumed it recovers moderate injuries.
  • Goat Milk - Harvested from Skiddo or Gogoat. It has a sharp taste and is usually made into cheese.
  • Aspear Berry - This Berry's peel is hard, but the flesh inside is very juicy. When consumed a Pokemon will recover from the frozen status.
  • Persim Berry - The more this berry absorbs energy from sunlight, the more vividly colorful it grows. When consumed a Pokemon will recover from confusion.
  • Sitrus Berry - It is larger and smoother tasting than Oran. When consumed will recover from minor scratches and bruises.
  • Iapapa Berry - The juiciness of the pulp accentuates the sourness. When consumed it will recover from minor-moderate injuries. When consumed by a Pokemon that dislikes Sour foods, it will cause confusion to the user.
  • Kelpsy Berry - A rare variety shaped like a root. Grows a very large flower. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Attack power.
  • Qualot Berry - Even in places of constant rain and high humidity, this Berry's plant grows healthy and strong. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Defense.
  • Grepa Berry - One bite of this very tender Berry fills the mouth with its sweet and tangy flavor. When consumed it raises a Pokemon's Happiness by 25 Points but lowers its Special Defense.
  • Wacan Berry - Energy from lightning strikes is drawn into the plant, making the Berries grow big and rich. When consumed it halves the effectiveness of a super-effective Electric-type move.
  • Yache Berry - This Berry has a refreshing flavor that strikes a good balance of dryness and sourness. It tastes better chilled. When consumed it halves the effectiveness of a super-effective Ice-type move.
  • Kebia Berry - This Berry is a brilliant green on the outside. Inside, it is packed with a dry-flavored, black-colored flesh. When consumed it halves the effectiveness of a super-effective Poison-type move.
  • Payapa Berry - This Berry is said to sense human emotions for the way it swells roundly when a person approaches. When consumed it halves the effectiveness of a super-effective Psychic-type move.
  • Tanga Berry - It attracts Bug Pokemon by letting its stringy petals stream out. When consumed it halves the effectiveness of a super-effective Bug-type move.
  • Colbur Berry - Tiny hooks grow on the surface of this Berry. It latches on to Pokemon so it can be carried to far-off places. When consumed it halves the effectiveness of a super-effective Dark-type move.

  • Weather
    Summer

    During the months of June, July, and August, Melodia experiences Summer. During Summer, encounters with Fire-Type pokemon become more numerous as do encounters with Poison-Types and Fighting-Types!

    Dry Season

    From April through August, Melodia experiences a Dry Season. In Duet Strait, the rock spires that were hidden from the high tide brought by the Rainy Season reappear and the watery passage becomes its most dangerous. Swellowsong River returns back to a more comfortable tide and ships offering passage across the river can once again be found.

    The desert around Morendo becomes harsher during these months and only the most equipped adventurers even dare to venture into the arid environment. Sandstorms become so frequent here during this time. Varhanny Village experiences a session of thawing while the rest of the region experiences its dry season.

    Residents in Poco a Poco say that you can see islands previously not visible off their coast. Some travelers will embark on journeys to these isands during the dry season in search of more powerful pokemon!

    Safari Zone Seasonals

    The Safari Zone has some new seasonal pokemon for the summer months!

    Fossils
    Table of Contents
    Fossil Pokemon

    Some Pokemon that were once thought to be extinct have recently returned to Melodia. These prehistoric pokemon are incredibly rare and are never found in the wild. The only way to acquire a Fossil Pokemon is to find a Fossil. If a trainer acquires a Fossil, the DNA preserved in the Fossil can be used to revive the pokemon! To revive a Fossil Pokemon, a trainer must take the item to Harmony Labs in Varhany Village. The fee to revive a Fossil Pokemon is not monetary. You will have to retrieve multiple items in order to revive them.

    These pokemon are only obtainable by Fossil revival via Harmony Labs:

  • Kabuto - (1) Dome Fossil, (1) King's Rock, (1) Kingler Claw or (2) Krabby Claws
  • Omanyte - (1) Helix Fossil, (1) Shed Shell, (1) Magcargo Shell
  • Aerodactyl - (1) Old Amber, (1) Razor Fang, (1) Chunk of Minior Crust
  • Anorith - (1) Claw Fossil, (2) Pinsir Carapaces
  • Lileep - (1) Root Fossil, (1) Absorb Bulb, (1) Luminous Moss
  • Shieldon - (1) Armor Fossil, (1) Hard Stone, (1) Rock Incense
  • Cranidos - (1) Skull Fossil, (1) Donphan Skull, (1) Aron Plate
  • Tirtouga- (1) Cover Fossil, (1) Water Stone, (1) Wave Incense
  • Archen - (1) Plume Fossil, (1) Sharp Beak, (2) Braviary Feathers
  • Tyrunt - (1) Jaw Fossil, (2) Dragon Fangs, (1) Dragon Scale
  • Amaura - (1) Sail Fossil, (1) Ice Stone, (1) Cryogonal Essence
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    Crafting
    Table of Contents
    Crafting Basics

    Crafting items for now is only available to those that have joined the Crafter's Guild and possess a Crafting Kit. Some items may require blueprints, however once a Master Artisan has it in their possession they can create that item without purchasing the blueprint again if they have the other necessary components.

    Although it would be interesting to see a player agonize over every detail on an order in their Adventure Thread that really isn't feasible if the Crafter has accepted multiple orders. Admin also did not want crafting to be instantaneous as a Moderator must be the one to add/remove items from character(s)'s inventories. If a Crafter has accepted an order from someone else please do not just go with a verbal agreement, please make a post in the Market so Moderators can keep track of orders and items that will be exchanged. It will also act as proof if one person supplies items to the crafter to make a product and then never receives them (not out of spite) such as the Crafter being MIA for a long period of time due to other pertinent issues in real life. This way a Moderator can reverse and changes and give back the materials and/or pokedollars in the exchange if the product is never supplied.

    Once the Crafter has accepted an order and has all the materials they must make enough posts to warrant an Adventure Thread grade request which is at minimum two (2) posts.

    It is the responsibility of the Crafter to make note of which post in the Adventure Thread of when they accepted an order(s). Please link to the market thread to give the Moderator an easier time.

    Apricorns

    Apricorns grow on trees and when harvested the player does not have to re-plant an apricorn in order to continue harvesting more apricorns. If you ever decide that you do not want to collect anymore of one particular apricorn (due to the limit of berry pot planters, etc) then you must remove the tree from the planter. The same scenario also applies to planting apricorn trees in the player's backyard since they also have a limit of four plants (if all other plots of earth are used for other plants already).

    A tree takes time to grow and it will take one adventure thread grade request for it to reach maturity before it will even start to bear fruit. Then once it is fully grown then it will be on the third adventure thread grade requests for the fruit to be harvested.

    Apricorns can be crafted in special types of pokeballs.

    Apricorn Pokeballs Recipes

    Apricorns are berries that can grow in all types of ecosystems. They were first introduced to Melodia by a migrant from the Johto Region who also taught some apprentices how to create these special pokeballs.

  • Heavy Ball - An Apricorn Ball that is more effective against heavier pokemon.
    Materials: (1) Black Apricorn
  • Lure Ball - An Apricorn Ball that is more effective on pokemon hooked by a fishing rod.
    Materials: (1) Blue Apricorn
  • Friend Ball - An Apricorn Ball that causes the captured wild pokemon to start with an additional 100 Happiness Points.
    Materials: (1) Green Apricorn
  • Love Ball - An Apricorn Ball that is effective against pokemon that are infatuated or the opposite gender to your pokemon.
    Materials: (1) Pink Apricorn
  • Level Ball - An Apricorn Ball that is more effective against wild pokemon that are lower level than your pokemon.
    Materials: (1) Red Apricorn
  • Fast Ball - An Apricorn Ball that is more effective against more effective against pokemon that are fast or with the ability Run Away.
    Materials: (1) White Apricorn
  • Moon Ball - An Apricorn Ball that is more effective more effective on species that evolve by moon stone or used during the night time.
    Materials: (1) Yellow Apricorn


  • Incense Recipes

    When burned these incense sticks emit various pungent scents often used in prayer, meditation, or ritual. They can be used as held items and when equipped to certain pokemon while they are breeding, produce an egg of their juvenile forms.

  • Full Incense - Forces holder to move last regardless of its speed. If held by snorlax while breeding will produce munchlax eggs.
    Materials: (1) Yellow Apricorn, (1) Black Apricorn, (1) Leftovers
  • Lax Incense - Reduces the opponent's accuracy when it targets the holder of this item. If held by a wobbuffet while breeding will produce wynaut eggs.
    Materials: (2) Yellow Apricorn, (1) Bright Powder
  • Luck Incense - Gives good fortune which affects Job Threads. If held by chansey or blissey while breeding will produce happiny eggs.
    Materials: (4) Pink Apricorn
  • Odd Incense - Boosts psychic-type moves. If held by Mr. Mime while breeding will produce mime jr. eggs.
    Materials: (2) Red Apricorn, (2) Pink Apricorn
  • Pure Incense - Pokemon with the ability Insomnia can use Rest, but they will also be affected by the Sleep status condition. If held by chimecho while breeding will produce chingling eggs.
    Materials: (3) White Apricorn
  • Rock Incense - Boosts rock-type moves. If held by sudowoodo while breeding will produce bonsly eggs.
    Materials: (2) Black Apricorn, (2) Green Apricorn
  • Rose Incense - Boosts grass-type moves. If held by roselia or roserade will produce budew eggs.
    Materials: (2) Green Apricorn, (1) Red Apricorn, (1) Pink Apricorn
  • Sea Incense - Boosts water-type moves. If held by marill or azumarill while breeding will produce azurill eggs.
    Materials: (2) Blue Apricorn, (1) Red Apricorn, (1) White Apricorn
  • Wave Incense - Boosts water-type moves. If held by mantine while breeding will produce mantyke eggs.
    Materials: (2) Blue Apricorn, (2) Black Apricorn

  • Mega stone Recipes

    Mega Stones will always require a Blueprint! These can be purchased from the C-Corp Emporium. Blueprints are considered to be Key Items and once in the possession of a Crafter, they will not have to purchase another blueprint of the same kind in order to craft the same mega stone.

  • Abomasite - Abomasite Blueprint & Abomasnow Pine Needle
  • Absolite - Absolite Blueprint & Snippet of Absol Fur
  • Aerodactylite - Aerodactylite Blueprint & Aerodactyl Tooth
  • Aggronite - Aggronite Blueprint & Aggron Steel Plate
  • Alakazite - Alakazite Blueprint & Alakazam's Twisted Spoon
  • Altarianite - Altarianite Blueprint & Altaria Feather Fluff
  • Ampharosite - Ampharosite Blueprint & Ampharos Scale
  • Audinite - Audinite Blueprint & Tuft of Audino Fur
  • Banettite - Banettite Blueprint & Banette Doll Stuffing
  • Beedrillite - Beedrillite Blueprint & Beedrill Stinger
  • Blastoisinite - Blastoisinite Blueprint & Blastoise Carapace Shaving
  • Blazikenite - Blazikenite Blueprint & Blaziken Feather
  • Camperuptite - Cameruptite Blueprint & Camerupt Volcanic Ash
  • Charizardite X - Charizardite X Blueprint & Charizard Fang
  • Charizardite Y - Charizardite Y Blueprint & Charizard Scale
  • Galladite - Galladite Blueprint & Gallade's Essence of Combative Psionics
  • Garchompite - Garchompite Blueprint & Garchomp Scale
  • Gardevoirite - Gardevoirite Blueprint & Gardevoir's Essence of Poised Psionics
  • Gengarite - Gengarite Blueprint & Gengar's Essence of Shade
  • Glalitite - Glalitite Blueprint & Glalie's Ice Chunk
  • Gyaradosite - Gyaradosite Blueprint & Gyarados Whisker
  • Heracronite - Heracronite Blueprint & Heracross’ Exoskeleton Shaving
  • Houndoominite - Houndoominite Blueprint & Houndoom Toxin
  • Kangaskhanite - Kangaskhanite Blueprint & Kangaskhan Claw
  • Lopunnite - Lopunnite Blueprint & Tuft of Lopunny Fur
  • Lucarionite - Lucarionite Blueprint & Tuft of Lucario Fur
  • Manectite - Manectite Blueprint & Manectric’s Static Charged Hair
  • Mawilite - Mawilite Blueprint & Mawile’s Horned Tooth
  • Medichamite - Medichamite Blueprint & Medicham's Essence of Meditative Psionics
  • Metagrossite - Metagrossite Blueprint & Chip of Metagross's Metal Coating
  • Pidgeotite - Pidgeotite Blueprint & Pidgeot Crest Feather
  • Pinsirite - Pinsirite Blueprint & Pinir's Exoskeleton Shaving
  • Sablenite - Sablenite Blueprint & Sableye’s Regurgitated Gemstone
  • Salamencite - Salamencite Blueprint & Salamence Scale
  • Sceptilite - Sceptilite Blueprint & Sceptile's Yellow Seed
  • Scizorite - Scizorite Blueprint & Scizor's Hindwing Shaving
  • Sharpedonite - Sharpedonite Blueprint & Sharpedo Rough Scale
  • Slowbronite - Slowbronite Blueprint & Slowbro's Essence of Lethargic Psionics
  • Steelixite - Steelixite Blueprint & Steelix Mineral Coat Sample
  • Swampertite - Swampertite Blueprint & Swampert's Churned Water
  • Tyranitarite - Tyranitarite Blueprint & Tyranitar Scale
  • Venusaurite - Venusaurite Blueprint & Venusaur Flower Petal